![]() Pull it to unlock that door, and you’ll find another door leading to the Dank Crypt. If you (or any of your party) pass, you’ll find a skull-shaped lever. While walking around that alcove, you’ll do some passive Perception checks (you won’t click on anything, but the game will roll dice for you). Behind that statue, there are a couple chests. At the south end, there’s a statue in an alcove. How does it open?”) Continue south into the library. Locked doorĪs you head south, there’s a locked door (“No lock, no handle. Your first task in the Bedchamber is to fight five members of Gimblebock’s party (not counting Andorn the doorman). The rest of Gimblebock’s party is behind the next door, and you’ll have to fight them as well. You can lockpick this door or talk your way past Andorn. If you continue north from the Chapel Entrance, you’ll reach an Ornate Door - make sure you loot the Backpack and Burlap Sack by the bedroll on the left as you go past which are super easy to miss because they’re hard to see. Ornate Door Ornate Door Overgrown Ruins entrance. ![]() If you can get it open, that hatch leads to the Dank Crypt. There’s a narrow path there that leads to a locked Wooden Hatch. Image: Larian Studios via Polygonįrom the statue in the Chapel Entrance, head east. Cliff path // Wooden Hatch Wooden Hatch Overgrown Ruins entrance. This will open a hole into the Bedchamber beneath you. (If you’re careful on your approach, you can just shoot the rope before talking to Gimblebock and Taman, killing them instantly.) No matter how you handle them, look for the cracked tiles near the stairs. You can talk them (and their two friends) out of heading to the crashed ship, or you can fight them. Here, you’ll run into Gimblebock and Taman, who are with a group trying to break into the ruins. North from the Overgrown Ruins waypoint (and east of the Roadside Cliffs waypoint), you’ll come to the Chapel Entrance. You’ll be jumping into a hole, and you can’t jump back out. Image: Larian Studios via Polygonīe warned that this is a one-way route in. Chapel Entrance // Hole in floor Chapel Entrance Overgrown Ruins entrance. You’ll come to this door again from the other side once you reach the Dank Crypt. The lockpicking difficulty is high enough that it’s unlikely you’ll get through. This is probably the hardest (worst) way to approach the Overgrown Ruins. It is (hypothetically) possible to lockpick the Ancient Door where you met Shadowheart. Regardless of how you get in, you’ll have to fight a party of adventurers inside (and maybe a few outside).Īncient Door Ancient Door Overgrown Ruins entrance. There are four ways into the Overgrown Ruins, and whatever path you take will add “Investigate the ruins” to your Journal. How to get into the Overgrown Ruins // Investigate the ruins ![]() This will add the “Explore the ruins” objective to the “Investigate the ruins” quest to your Journal. ![]() She’ll be trying to get into a location called the Overgrown Ruins but can’t get through the locked door. ![]() North-northeast of the Ravaged Beach where you wake up, you’ll find your first (possible) companion, Shadowheart. We’ll also point out any important items or secrets you’ll find along the way. We’ll start with the various ways inside the Overgrown Ruins, and then walk you through exploring both areas of the ruins, the Bedchamber and the Dank Crypt, to meet the Hooded Figure and complete the quest. In this Baldur’s Gate 3 guide, we’ll help you complete the “ Investigate the ruins” quest by exploring the Overgrown Ruins near the Ravaged Beach. ![]()
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